Image: Gearbox
Preorders for Remnant II, the sequel to Souls-like shooter Remnant: From the Ashes, are tearing up the Steam gross sales charts forward of its launch tomorrow. But early entry gamers on PC are already enjoying a well-known tune on the subject of latest multi-platform releases: widespread efficiency points even on high-end {hardware}. Apparently the game is so visually complicated (or so poorly optimized, take your choose) that it kind of requires upscaling, comparable to Nvidia’s DLSS or AMD’s Fidelity Super Resolution, in order to run easily.
A consultant from developer Gunfire Games stated as a lot in a submit to the official Remant From the Ashes subreddit yesterday. “We designed the game with upscaling in mind (DLSS/FSR/XeSS). So, if you leave the Upscaling settings as they are…you should have the smoothest gameplay.”
As WCFFTech notes, this info is putting a bitter notice with PC gamers. Responses in the Reddit submit report that even with some top-of-the-line {hardware}, framerates are dipping nicely under the generally-accepted 60 frames per second mark. Players are complaining that know-how like DLSS, which is usually seen as a “booster” for graphics that may allow clean gameplay with high-end settings like ray tracing, is now seen as a required crutch in order to get the game to a primary stage of stability and efficiency. Notably, the preliminary construct of Remnant II doesn’t use any ray tracing results.
Gaming websites are reporting that even with the absolute pinnacle of PC gaming {hardware}, Remnant II struggles to run easily. A submit on DSOGaming exhibits the game operating at round 40 frames per second at 4K decision with the extremely settings in place…on a system that features a Nvidia GeForce RTX 4090 and an AMD Ryzen 9 7950X3D processor. That absolute-top-of-the-line {hardware} setup ought to completely slay any current-gen game, however in order to interrupt previous the 60fps mark, DLSS must be enabled.
Gamers are apprehensive about the precedent being set. Despite the visible splendor and efficiency enhance provided by upscaling tech, it’s not best for multiplayer aggressive video games, the place lag must be stored to an absolute minimal. Hardware-based upscaling is additionally a comparatively new characteristic, so video games counting on it would depart these with older programs pressured to improve or skip the most visually demanding titles. As one Reddit person places it, “If DLSS is going to become bread and butter baseline optimization, we’ve got a serious problem.”
Author: Michael Crider, Staff Writer
Michael is a former graphic designer who’s been constructing and tweaking desktop computer systems for longer than he cares to confess. His pursuits embrace people music, soccer, science fiction, and salsa verde, in no specific order.
…. to be continued
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